Using RconMax(MW) - Game Mode

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This is where you make changes to how each game type is played.

RconMax Game Mode Tab

  • Send - Sends all changed data from the Game Mode tab to the server.
  • Get - Get the current settings from the server for the associated game type.

Search and Destroy

  • Bomb Timer - The time in seconds after the bomb is planted before it will explode.
  • Defuse Time - The time in seconds that it will take to defuse the bomb.
  • Multi Bomb - If enabled all players on the attacking team will carry a bomb.
  • Plant Time - The time in seconds it will take to plant the bomb.
  • Qty Lives - The amount of lives / re-spawns per round for each player.
  • Round Limit - The amount of rounds that will be played before the map changes.
  • Round Switch - The amount of rounds at which team will swap sides from attacking to defending.
  • Score Limit - The amount of rounds a team must win to win the game.
  • Spawn Time - The time in seconds that a player will have to wait before re-spawning. Quantity of lives must be set to more than 1.
  • Time Limit - The maximum length of a round in minutes.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.

Sabotage

  • Bomb Timer - The time in seconds after the bomb is planted before it will explode.
  • Defuse Time - The time in seconds that it will take to defuse the bomb.
  • Hot Potato Timer - Normally when you set / plant the bomb the fuse runs for the duration set by the Bomb Timer setting. Setting the Hot Potato Timer mode on has the following effect: When you set / plant the bomb, if it runs for x seconds before exploding unless it is being defused. If it is defused then the amount of time at which it was defused is deducted from the length of the next fuse. i.e. You set / plant the bomb with 40 second fuse. It gets disarmed after 25 seconds. The next time it is set / planted the fuse timer will 15 seconds (40 – 25 = 15) instead of the original 40.
  • Plant Time - The time in seconds it will take to plant the bomb.
  • Round Limit - The amount of rounds that will be played before the map changes.
  • Round Switch - The amount of rounds at which team will swap sides from attacking to defending.
  • Score Limit - The score that a team needs to achieve to win the game.
  • Spawn Time - The time in seconds that a player will have to wait before re-spawning.
  • Time Limit - The maximum duration of the game in minutes.
  • Qty Lives - The amount of lives / re-spawns per round for each player.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.

Head Quarters

  • Auto Destroy Time - The amount of time in seconds after which the HQ will automatically be destroyed.
  • Capture Time - The amount of time in seconds that it takes to establish an HQ.
  • Delay Player - Defending team spawn delay.
  • Destroy Time - The amount of time in seconds that it will take to destroy an HQ
  • HQ Mode - The HQ mode. Classic / Modern.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.
  • Qty Lives - The amount of lives / re-spawns per round for each player.
  • Score Limit - The score that a team needs to achieve to win the game.
  • Spawn Delay - The time in seconds that a player will have to wait before re-spawning.
  • Spawn Time - The time in seconds that a player will have to wait before re-spawning.
  • Time Limit - The maximum duration of the game in minutes.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.

Domination

  • Qty Lives - The amount of lives / re-spawns per round for each player.
  • Round Limit - The amount of rounds that will be played before the map changes.
  • Score Limit - The score that a team needs to achieve to win the game.
  • Spawn Time - The time in seconds that a player will have to wait before re-spawning.
  • Time Limit - The maximum duration of the game in minutes.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.

Death Match

  • Qty Lives - The amount of lives / re-spawns per round for each player.
  • Round Limit - The amount of rounds that will be played before the map changes.
  • Score Limit - The score that a player needs to achieve to win the game.
  • Time Limit - The maximum duration of the game in minutes.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.
  • Spawn Time - The time in seconds that a player will have to wait before re-spawning. For a fast respawn set to 1. Setting to 0 sets the time to default which is 10.

Team Death Match

  • Qty Lives - The amount of lives / re-spawns per round for each player.
  • Round Limit - The amount of rounds that will be played before the map changes.
  • Score Limit - The score that a team needs to achieve to win the game.
  • Time Limit - The maximum duration of the game in minutes.
  • Spawn Time - The time in seconds that a player will have to wait before re-spawning. For a fast respawn set to 1. Setting to 0 sets the time to default which is 10.
  • Wave Respawn Delay - The amount of time in seconds before the team will respawn.
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