Using RconMax(MW) - Maps
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This is where you can set which map is playing on the server and create your map rotation.
Available game types are:
- DOM - Domination
- FFA - Free For All aka Death Match
- HQ - Headquarters
- SAB - Sabotage
- SD - Search & Destroy
- WAR - WAR aka Team Death Match
- Announce Next Map - Sends a chat message to the server announcing what the next map and game type in the rotation is.
- Announcement Interval - The interval in minutes between next map announcements.
- Map Graphic - If a stock map is selected in the map list then it's picture will be displayed.
- Double Click - Double click on the map graphic to make the server play that map.
- Right Click - Right click on the map graphic and select a game type to make the server play that map and game type.
- ? - The ? button finds out which map is currently playing on the server. If the map name is in the map list then it will be highlighted. If it is not in the list then Unknown Map will be highlighted.
Maps
- Map List - A list of stock and custom maps.
- Local List - Loads the map list with a list of stock maps only.
- Custom List - Loads / adds your custom map list (from the usermaps.txt file) to the bottom of the map list under the “Unknown Map”. To see / use the custom maps you must click Custom List each time you start RconMax.
- Next Map - This will make the server play the next map in the map rotation.
- Load Map - Makes the server play the map which is currently selected in the map list. The game type will remain the same.
- Restart - This will reload the map that is currently playing on the server.
- Fast Restart - This will restart the map that is currently playing on the server. This is faster than a restart.
Map Rotation
You create / define your map rotation in the map rotation list control. When you create your map rotation add one map record per line, e.g.
gametype sd map mp_convoy gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_countdown
- Rotation Size - Indicates how much available space you have remaining (in characters) for adding additional map records to the rotation. While the box colour is green you should be OK, if you add a map record and the box goes red then you may experience problems. In COD4 there is a limitation of 1024 characters for the map rotation command. This includes the characters of the command it's self, the rcon password and the map records. In all this equates to approximately 30 to 35 maps depending on the length of the map names and game types used.
- Clear - This will clear text out of the map rotation text box.
- Get - This will get the current map rotation from the server.
- Send - This will send the text from the map rotation to the server. Sending a new rotation to the server will cause the first map in the new rotation to load immediately.
Build Rotation
To build a map rotation you select a map from the map list and a game type from the list of game types then click the Add Map button. Then select the next map / game type and click Add Map and so on. After creating your map rotation you must send it to the server.
- DOM/FFA/HQ/SAB/SD/WAR - A list of game types for creating map rotations. Select the game for the map you are going to add to the map rotation. (If RconMax discovers a game type in your current map rotation that is not in the game type list then it will add it for you.)
- Add Map - Adds the map selected in the map list to the map rotation with the selected game type.
- Add All - Adds all maps from the map list using the selected game type to the map rotation.
Lucky Dip
Using Lucky Dip will create a random map rotation of either 10, 20 or 30 maps consisting of any maps from the map list in any order using any of the game types you have selected. After creating your map rotation you must send it to the server.
- 10/20/30 - The amount of maps to be added to the Luck Dip map rotation.
- DOM/FFA/HQ/SAB/SD/WAR - The games types to be used when creating the Lucky Dip map rotation.
- Lucky Dip - Creates the Lucky Dip map rotation.
Custom Maps
- Custom Map File
To add custom maps into the RconMax map list on the Maps tab you need to add them to the usermaps.txt file which is located in your RconMax(MW) user folder. The content of the file is as follows:
// RconMax(MW) custom map list. // Add the custom maps that you are using on your server to this file // and they will be added in to the RconMax(MW) map list on the maps tab. // This file must be called usermaps.txt // If you have Windows XP this file must be in the RconMax(MW) folder // that is in your "My Documents" folder. // If you have Windows VISTA this file must be in the RconMax(MW) // folder that is in your "Documents" folder. // Add your custom maps into this file in the following format // without the // and the spaces at the start. // Start the map row with a "pipe" "|" then put the actual map name e.g. mp_mymap // then another "pipe" "|" and then the friendly name for the map. // |mp_mapname|Mapname // Blank lines will be ignored. // None map rows i.e. comments should start with a double forward slash like this // |mp_backlot_night|Backlot Night |mp_pk_harbor|Harbor |mp_offices_v3|Office |mp_subway|Subway |mp_village|Village |mp_matroska|Matroska |mp_sharqi_b2|Sharqi
- Custom Map Pictures
RconMax can display pictures of your custom maps instead of the default Unknown Map image.
When you run RconMax for the first time it will create a folder called Custom_Map_Pics in your RconMax(MW) user folder.
In here you can put png image files for custom maps.
The file name should be in the following format mp_mapname.png
The size of the image should be 146x109 pixels to avoid distortion.
When the corresponding custom map is selected in the map list the custom image will be displayed.
